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Body Modeled in ZBrush | Costumes Modeled in Maya and ZBrush | Props Modeled in Maya | Rendered with Redshift

wireframerenderbacklowres_roman.jpg
wireframerenderhand_roman.jpg
wireframerenderfront_roman_edited.png
wireframerendersideface_roman.jpg
wireframerenderfrontface_roman_edited.jp

Retopologized in Maya

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wireframe_back_handdrill_edited.jpg
wireframe_front_handdrill_edited.jpg

Drill Modeled in Maya | Textured in Substance Painter | Rendered with Redshift

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mustang_back.jpg
mustang_3_4Down.jpg
mustang_3_4_back.jpg

1965 Ford Mustang Coupe C-Code Modeled in Maya | Texturing | Lighting | Rendered using Arnold 

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Alarm Clock Modeled in Maya | Lighting | Texturing

Blaster Modeled in Maya | Based on prop design by Viki Lorusso

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wireframeblaster.jpg
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Water Simulation Experiment in Maya for Title Sequence Assignment

Boat Model from CG Trader

Water Simulation done using Maya Bifrost | Created to experiment with Maya Dynamics

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